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Brothers in Arms: A Review of the Second Volume of The Raistlin Chronicles
Brothers in Arms is a fantasy novel by Margaret Weis and Don Perrin, published in 1999. It is the second volume of The Raistlin Chronicles, a series that explores the backstory of the popular Dragonlance character Raistlin Majere, a powerful and enigmatic mage.
The novel follows Raistlin and his twin brother Caramon, a warrior, as they join a mercenary company after escaping from the siege of Hope's End. They encounter various adventures and dangers, as well as their half-sister Kitiara, who is on her way to become a Dragon Highlord. Along the way, Raistlin struggles with his ambition, his health, and his relationship with his brother.
Brothers in Arms is a fast-paced and entertaining read that offers insight into the early years of Raistlin and Caramon, two of the most beloved characters in the Dragonlance saga. The novel also features cameo appearances by other familiar faces, such as Tanis Half-Elven, Flint Fireforge, and Tasslehoff Burrfoot. Fans of Dragonlance will enjoy this novel, as well as the first volume of The Raistlin Chronicles, The Soulforge.
If you are interested in reading Brothers in Arms, you can download a PDF version from the Internet Archive[^2^] or read it online[^3^]. You can also find a hardcover or paperback copy from your local library or bookstore.The Raistlin Chronicles is a pair of novels that explore the backstory of Raistlin Majere, one of the most intriguing and complex characters in the Dragonlance saga. The novels are written by Margaret Weis, the co-creator of Dragonlance, and Don Perrin, a fantasy author and game designer.
The first novel, The Soulforge, covers Raistlin's childhood and adolescence, his discovery of his magical talent, his friendship with Tanis Half-Elven and other companions, his training at the Towers of High Sorcery, and his ordeal at the Test of High Sorcery, where he gains his golden skin and hourglass eyes.
The second novel, Brothers in Arms, follows Raistlin and his twin brother Caramon as they join a mercenary company after escaping from the siege of Hope's End. They encounter various adventures and dangers, as well as their half-sister Kitiara, who is on her way to become a Dragon Highlord. Along the way, Raistlin struggles with his ambition, his health, and his relationship with his brother.
The Raistlin Chronicles are essential reading for any fan of Dragonlance who wants to learn more about the origins and motivations of Raistlin Majere, the master of past and present. The novels also feature cameo appearances by other familiar faces, such as Tanis Half-Elven, Flint Fireforge, Tasslehoff Burrfoot, Sturm Brightblade, and Laurana Kanan.
You can find The Raistlin Chronicles in paperback or ebook format from your local library or bookstore. You can also read them online from the Internet Archive[^1^] [^2^] [^3^].Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of popular fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.
In 1984, TSR published the first Dragonlance game module, Dragons of Despair, and the first novel, Dragons of Autumn Twilight. The novel began the Chronicles trilogy, a core element of the Dragonlance world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels and short stories to the setting. Over 190 novels have used the Dragonlance setting; the Dragonlance campaign setting has also been used for multiple editions of Dungeons & Dragons and for the SAGA System.
The fictional Dragonlance world of Krynn contains numerous characters, an extensive timeline, and a detailed geography. The history of Krynn consists of five ages. The novels and related game products are primarily set in the fourth age, The Age of Despair. Since the publication of Dragonlance: Fifth Age in 1996, the fifth age, the Age of Mortals, has been used.
The world's major gods are the High God and his children: good Paladine, neutral Gilean, and evil Takhisis. The gods are opposed by Chaos, who seeks to destroy Krynn. Depending on the time period, the evil chromatic and the good metallic dragons are rare or plentiful. Humans are Krynn's most common humanoid race, but elves, dwarves, kender, gnomes, and minotaurs occupy the world as well. Clerics derive magical powers from their gods, and wizards derive their power from the three moon gods, Solinari, Lunitari, and Nuitari.
Dragonlances are magical weapons first created in the Third Dragon War, designed with the purpose of killing evil dragons, and are the only weapons with which mortals can kill dragons. Dragonlances have this power because of the way in which they are created, which requires the use of \"two god-blessed artifacts\". aa16f39245